This will add unlimited replayability and unique personal goals for each player, while eliminating the need from Massive to spoon-feed us blueprints on a weekly basis. But this is also where things get interesting. Of course, Replica blueprint level 1 should be at the same level now that other replicas. Donating said number of weapon/item/gear to the girl at Crafting gear bench would let us craft a replica of that weapon. We should be able to start a project up by donating 5-10 units of a particular weapon/gear. In addition to the OP's idea, how about this - Custom Blueprint Projects. Ill even start the go fund me if the devs need the funding to make it happen. Grant me these three wishes and I will be very very happy. Im a min max player and it pains me to see open mod slots in my build. ![]() Let me craft generic mods so I can fill empty mod slots and not break the stat balance on build. Cats out of the bag, people already abused the generic mod farming and now have 9% weapon damage mods with their lvl 7 blue generic mod. So basically to make a gear piece you will need the brand set mats, the regular mats, and the red/yellow/blue gear mods to make the set.Īllow us to recalibrate crafted items, but keep the stat cap on replica items, not open world items. I think as a part of the crafting gear mods should be in the recipe. You can craft a vector, but the damage roll will always be on the lower end of the spectrum. This makes it so you still have to farm and loot to get the very best gear, but if you need a piece to finish a build you can craft it and use it until you find the better piece. So if max chc on a chest is 15% you can only craft up to 10% etc. Make it so we can craft gs 500 brand sets - albeit replica items cant roll max stats. If I had three wishes this is what they'd be for crafting/recal: What do I mean by this? It should not be easy to craft god tier weapons and gear at the station, but the stuff you craft should be useable. Crafting should not be an ends to a means, but it should supplement your grind. Personally I think the crafting system in general needs a complete face lift. Normal - 1% chance to drop a new blueprint.Have named elites drop them randomly, increasing with difficulty level. Capture 2 Control Points at alert level 4. ![]() Complete District Union Arena on Hard difficulty or higher.Complete Jefferson Trade Center on Challenging difficulty or higher.Complete the following activities in any order:."Are you sure you want to make this a project? This project cannot be abandoned, and more projects cannot be started this way until you finish this one".Make it require Challenging/Heroic activities selected randomly from a pool of missions and activities. Selecting "Make Project" on an unfound blueprint should do just that - give a goal project.All undiscovered non-exotic, non-quest blueprints should show up on the crafting bench and be greyed out. ![]() Rule 7 - LFG/Clan Recruitment Topic Filters: Discussion Rule 1 - Follow Reddiquette Rule 2 - Harassment & Witchhunting Rule 3 - Low Effort/Low Quality Rule 4 - Duplicates Bugs & Glitches Rule 5 - Self Promotion & Spam Rule 6 - Advertising, Selling etc. ![]() Keep it fun, keep it respectful and remember that in the end - it's just a game. The power to shape this community is in your hands.
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